Large City: Zě Yob Khæq

Zě Yob Khæq

Zě Yob Khæq
Example Constructi architecture.
StateFederation of Alveria
ProvenceXa-658ia Province
Sub ProvenceĂqinæb Zone
RegionNejjùjqùke Basin
Founded1375
Community LeaderAdministrator Ox-94j 'Huey' Trèbrê
Area530 km2 (212 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1182 m (3877 ft)
Average Yearly Precipitation209 cm/y (82 in/y)
Population124854
Population Density235 people per km2 (588 people per mi2)
Town AuraElven High Magic
Naming
Native nameZě Yob Khæq
Pronunciation/job/ /xæq/
Direct Translation[solid; dense; sturdy; compact] [prison; jail]
Translation[Not Yet Translated]

Zě Yob Khæq (/job/ /xæq/ [solid; dense; sturdy; compact] [prison; jail]) is a subtropical Large City located in Ăqinæb Zone, Xa-658ia Province, within the Federation of Alveria.

The name Zě Yob Khæq is derived from the Constructi language, as Zě Yob Khæq was founded by Et-40h 'Marilyn' Brîrêg̈, who was culturaly Constructi.

Climate

Zě Yob Khæq has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). Zě Yob Khæq receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Yob Khæq covers an area of nearly 530 km2 (212 mi2), and an average elevation of 1182 m (3877 ft) above sea level.

Overview

Zě Yob Khæq was founded durring the late 15th century in fall of the year 1375, by Et-40h 'Marilyn' Brîrêg̈. The establishment of Zě Yob Khæq suffered from many setbacks, delays, and obsticles, most notably a group of Zě Yob Khæq which required millitary assistance exterminate before the community could finish being built.

Zě Yob Khæq was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Zě Yob Khæq is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Zě Yob Khæq is buildings are arranged arrounded a highly ordered system of restrictive carved bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Zě Yob Khæq's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Zě Yob Khæq gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Zě Yob Khæq brings to mind.

Civic Infrastructure

Zě Yob Khæq possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Zě Yob Khæq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Yob Khæq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Yob Khæq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Yob Khæq's parks.

Zě Yob Khæq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Yob Khæq.

Zě Yob Khæq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Yob Khæq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Yob Khæq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Yob Khæq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Yob Khæq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Yob Khæq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Yob Khæq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Yob Khæq's public wards, blessings, and other arcane systems.

Zě Yob Khæq has an Scientific Academy which provides higher education in the natural sciences.

Zě Yob Khæq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Yob Khæq's grid is powered by a god's will and kindness.

Zě Yob Khæq possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zě Yob Khæq has a first rate hospital which caters to anyone in need of long term medical care.

Zě Yob Khæq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zě Yob Khæq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Yob Khæq's natural decorations nor waterways.

Zě Yob Khæq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Yob Khæq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Yob Khæq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Yob Khæq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Yob Khæq's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Zě Yob Khæq's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, autumn is short in Zě Yob Khæq.

The Giant hissing cockroach near Zě Yob Khæq are known to be quite timid.

Zě Yob Khæq's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Summoning energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 242
  • Farmers: 367
  • Farm Laborer: 734
  • Hunters: 378
  • Milk Maids: 320
  • Ranchers: 159
  • Ranch Hands: 300
  • Shepherds: 290
    • Farmland: 501913 m2
    • Cattle and Similar Creatures: 31213
    • Poultry: 374562
    • Swine: 24970
    • Sheep: 1248
    • Goats: 249
    • Horses, Mounts, and Beasts of Burden: 12485

Craftsmen

  • Arms and Toolmakers: 260
  • Blacksmiths: 277
  • Bookbinders: 160
  • Buckle-makers: 178
  • Cabinetmakers: 271
  • Candlemakers: 378
  • Carpenters: 361
  • Clothmakers: 367
  • Coach and Harness Makers: 128
  • Coopers: 320
  • Copper, Brass, Tin, Zinc, and Lead Workers: 172
  • Copyists: 122
  • Cutlers: 103
  • Fabricworkers: 304
  • Farrier: 640
  • Furriers: 81
  • Glassworkers: 416
  • Gunsmiths: 252
  • Harness-Makers: 117
  • Hatters: 247
  • Hosiery Workers: 88
  • Jewelers: 135
  • Leatherwrights: 328
  • Locksmiths: 127
  • Matchstick makers: 208
  • Musical Instrument Makers: 189
  • Painters, Structures and Fixtures: 154
  • Paper Workers: 189
  • Plasterers: 171
  • Pursemakers: 211
  • Roofers: 135
  • Ropemakers: 126
  • Rugmakers: 117
  • Saddlers: 249
  • Scabbardmakers: 268
  • Scalemakers: 130
  • Scientific, Surgical, and Optical Instrument Makers: 82
  • Sculptors, Structures and Fixtures: 117
  • Shoemakers: 118
  • Soap and Tallow Workers: 438
  • Tailors: 924
  • Tanners: 154
  • Upholsterers: 186
  • Watchmakers: 171
  • Weavers: 367
  • Whitesmiths: 98

Merchants

  • Adventuring Goods Retellers: 85
  • Arcana Sellers: 87
  • Beer-Sellers: 173
  • Booksellers: 204
  • Butchers: 320
  • Chandlers: 304
  • Chicken Butchers: 351
  • Entrepreneurs: 128
  • Fine Clothiers: 346
  • Fishmongers: 337
  • Florists: 75
  • Potion Sellers: 219
  • Resellers: 624
  • Spice Merchants: 164
  • Wine-sellers: 249
  • Wheelwright: 183
  • Woodsellers: 115

Service workers

  • Bakers: 594
  • Barbers: 471
  • Coachmen: 178
  • Cooks: 567
  • Doctors: 274
  • Gamekeepers: 189
  • Grooms: 115
  • Hairdressers: 402
  • Healers: 324
  • Housekeepers: 378
  • Housemaids: 624
  • House Stewards: 390
  • Inns: 126
  • Laundry maids: 235
  • Maidservants: 480
  • Nursery Maids: 235
  • Pastrycooks: 445
  • Restaurateur: 445
  • Tavern Keepers: 445

Specialized Laborer

  • Ashworkers: 174
  • Bleachers: 112
  • Chemical Workers: 71
  • Coal Heavers: 265
  • In-Town Couriers: 297
  • Long Haul Couriers: 304
  • Dockyard Workers: 271
  • Gas Workers: 61
  • Hay Merchants: 105
  • Leech Collectors: 351
  • Millers: 271
  • Miners: 277
  • Oilmen and Polishers: 192
  • Postmen: 290
  • Pure Finder: 161
  • Skinners: 367
  • Sugar Refiners: 71
  • Tosher: 195
  • Warehousemen: 462
  • Watercarriers: 247
  • Watermen, Bargemen, etc.: 378

Skilled Laborers

  • Accountants: 163
  • Alchemist: 196
  • Clerk: 240
  • Dentists: 123
  • Educators: 316
  • Engineers: 171
  • Gardeners: 122
  • Mages: 91
  • Plumbers: 130
  • Pharmacist: 146
  • Professors: 54
  • Scientists: 91
  • Wizards: 54

Civil Servants

  • Adventurers: 120
  • Bankers: 169
  • Civil Clerks: 290
  • Civic Iudex: 137
  • Consultants: 80
  • Exorcist: 297
  • Fixers: 146
  • Kami Clerk: 224
  • Landlords: 233
  • Lawyers: 146
  • Legend Keepers: 215
  • Militia Officers: 960
  • Monks, Monastic: 346
  • Monks, Civic: 402
  • Historian, Oral: 277
  • Historian, Textual: 156
  • Policemen, Sheriffs, etc.: 283
  • Priests: 542
  • Rangers: 171
  • Rat Catchers: 179
  • Scholars: 195
  • Spiritualist: 231
  • Slayers: 69
  • Storytellers: 423
  • Military Officers: 367

Cottage Industries

  • Brewers: 320
  • Comfort Services: 520
  • Enchanters: 138
  • Herbalists: 143
  • Jaminators: 402
  • Needleworkers: 445
  • Potters: 198
  • Preserve Makers: 416
  • Quilters: 183
  • Seamsters: 594
  • Spinners: 356
  • Tinker: 140
  • Weaver: 297

Artists

  • Actors: 134
  • Architects: 48
  • Bards: 204
  • Costumers: 78
  • Dancers: 148
  • Drafters: 80
  • Engravers: 98
  • Fine Furniture Carpenters: 60
  • Glaziers: 130
  • Inlayers: 118
  • Musicians: 378
  • Painters, Art: 64
  • Playwrights: 127
  • Sculptors, Art: 112
  • Wood Carvers: 390
  • Writers: 390

Produce Industries

  • Butter Churners: 462
  • Canners: 378
  • Cheesmakers: 430
  • Ice Merchants: 55
  • Millers: 265
  • Picklers: 208
  • Smokers: 160
  • Stockmakers: 143
  • Tobacconists: 192
  • Tallowmakers: 271

46815 of Zě Yob Khæq's population work within a Foundational Occupation.

75542 of Zě Yob Khæq's population do not work in a formal occupation, but do contribute to the local economy. 2497 (2%) are noncontributers.

Points of Interest

Zě Yob Khæq is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the north side of Woe Hill. the landslide struck Zě Yob Khæq, and devastated the community. 124 people, 240 livestock, and 75 buildings were lost to the calamity. The disaster is recorded in history as Woe's Fall.

History