The name Zě Yob Khæq is derived from the Constructi language, as Zě Yob Khæq was founded by Et-40h 'Marilyn' Brîrêg̈, who was culturaly Constructi.
Climate
Zě Yob Khæq has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). Zě Yob Khæq receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Yob Khæq covers an area of nearly 530 km2 (212 mi2), and an average elevation of 1182 m (3877 ft) above sea level.
Overview
Zě Yob Khæq was founded durring the late 15th century in fall of the year 1375, by Et-40h 'Marilyn' Brîrêg̈. The establishment of Zě Yob Khæq suffered from many setbacks, delays, and obsticles, most notably a group of Zě Yob Khæq which required millitary assistance exterminate before the community could finish being built.
Zě Yob Khæq was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Zě Yob Khæq is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Zě Yob Khæq is buildings are arranged arrounded a highly ordered system of restrictive carved bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Zě Yob Khæq's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Zě Yob Khæq gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Zě Yob Khæq brings to mind.
Civic Infrastructure
Zě Yob Khæq possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Zě Yob Khæq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zě Yob Khæq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Yob Khæq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Yob Khæq's parks.
Zě Yob Khæq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Yob Khæq.
Zě Yob Khæq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zě Yob Khæq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zě Yob Khæq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zě Yob Khæq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zě Yob Khæq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Yob Khæq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Yob Khæq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Yob Khæq's public wards, blessings, and other arcane systems.
Zě Yob Khæq has an Scientific Academy which provides higher education in the natural sciences.
Zě Yob Khæq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Yob Khæq's grid is powered by a god's will and kindness.
Zě Yob Khæq possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Zě Yob Khæq has a first rate hospital which caters to anyone in need of long term medical care.
Zě Yob Khæq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zě Yob Khæq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Yob Khæq's natural decorations nor waterways.
Zě Yob Khæq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zě Yob Khæq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zě Yob Khæq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zě Yob Khæq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zě Yob Khæq's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Zě Yob Khæq's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, autumn is short in Zě Yob Khæq.
Zě Yob Khæq's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Summoning energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 242
Farmers: 367
Farm Laborer: 734
Hunters: 378
Milk Maids: 320
Ranchers: 159
Ranch Hands: 300
Shepherds: 290
Farmland: 501913 m2
Cattle and Similar Creatures: 31213
Poultry: 374562
Swine: 24970
Sheep: 1248
Goats: 249
Horses, Mounts, and Beasts of Burden: 12485
Craftsmen
Arms and Toolmakers: 260
Blacksmiths: 277
Bookbinders: 160
Buckle-makers: 178
Cabinetmakers: 271
Candlemakers: 378
Carpenters: 361
Clothmakers: 367
Coach and Harness Makers: 128
Coopers: 320
Copper, Brass, Tin, Zinc, and Lead Workers: 172
Copyists: 122
Cutlers: 103
Fabricworkers: 304
Farrier: 640
Furriers: 81
Glassworkers: 416
Gunsmiths: 252
Harness-Makers: 117
Hatters: 247
Hosiery Workers: 88
Jewelers: 135
Leatherwrights: 328
Locksmiths: 127
Matchstick makers: 208
Musical Instrument Makers: 189
Painters, Structures and Fixtures: 154
Paper Workers: 189
Plasterers: 171
Pursemakers: 211
Roofers: 135
Ropemakers: 126
Rugmakers: 117
Saddlers: 249
Scabbardmakers: 268
Scalemakers: 130
Scientific, Surgical, and Optical Instrument Makers: 82
Sculptors, Structures and Fixtures: 117
Shoemakers: 118
Soap and Tallow Workers: 438
Tailors: 924
Tanners: 154
Upholsterers: 186
Watchmakers: 171
Weavers: 367
Whitesmiths: 98
Merchants
Adventuring Goods Retellers: 85
Arcana Sellers: 87
Beer-Sellers: 173
Booksellers: 204
Butchers: 320
Chandlers: 304
Chicken Butchers: 351
Entrepreneurs: 128
Fine Clothiers: 346
Fishmongers: 337
Florists: 75
Potion Sellers: 219
Resellers: 624
Spice Merchants: 164
Wine-sellers: 249
Wheelwright: 183
Woodsellers: 115
Service workers
Bakers: 594
Barbers: 471
Coachmen: 178
Cooks: 567
Doctors: 274
Gamekeepers: 189
Grooms: 115
Hairdressers: 402
Healers: 324
Housekeepers: 378
Housemaids: 624
House Stewards: 390
Inns: 126
Laundry maids: 235
Maidservants: 480
Nursery Maids: 235
Pastrycooks: 445
Restaurateur: 445
Tavern Keepers: 445
Specialized Laborer
Ashworkers: 174
Bleachers: 112
Chemical Workers: 71
Coal Heavers: 265
In-Town Couriers: 297
Long Haul Couriers: 304
Dockyard Workers: 271
Gas Workers: 61
Hay Merchants: 105
Leech Collectors: 351
Millers: 271
Miners: 277
Oilmen and Polishers: 192
Postmen: 290
Pure Finder: 161
Skinners: 367
Sugar Refiners: 71
Tosher: 195
Warehousemen: 462
Watercarriers: 247
Watermen, Bargemen, etc.: 378
Skilled Laborers
Accountants: 163
Alchemist: 196
Clerk: 240
Dentists: 123
Educators: 316
Engineers: 171
Gardeners: 122
Mages: 91
Plumbers: 130
Pharmacist: 146
Professors: 54
Scientists: 91
Wizards: 54
Civil Servants
Adventurers: 120
Bankers: 169
Civil Clerks: 290
Civic Iudex: 137
Consultants: 80
Exorcist: 297
Fixers: 146
Kami Clerk: 224
Landlords: 233
Lawyers: 146
Legend Keepers: 215
Militia Officers: 960
Monks, Monastic: 346
Monks, Civic: 402
Historian, Oral: 277
Historian, Textual: 156
Policemen, Sheriffs, etc.: 283
Priests: 542
Rangers: 171
Rat Catchers: 179
Scholars: 195
Spiritualist: 231
Slayers: 69
Storytellers: 423
Military Officers: 367
Cottage Industries
Brewers: 320
Comfort Services: 520
Enchanters: 138
Herbalists: 143
Jaminators: 402
Needleworkers: 445
Potters: 198
Preserve Makers: 416
Quilters: 183
Seamsters: 594
Spinners: 356
Tinker: 140
Weaver: 297
Artists
Actors: 134
Architects: 48
Bards: 204
Costumers: 78
Dancers: 148
Drafters: 80
Engravers: 98
Fine Furniture Carpenters: 60
Glaziers: 130
Inlayers: 118
Musicians: 378
Painters, Art: 64
Playwrights: 127
Sculptors, Art: 112
Wood Carvers: 390
Writers: 390
Produce Industries
Butter Churners: 462
Canners: 378
Cheesmakers: 430
Ice Merchants: 55
Millers: 265
Picklers: 208
Smokers: 160
Stockmakers: 143
Tobacconists: 192
Tallowmakers: 271
46815 of Zě Yob Khæq's population work within a Foundational Occupation.
2548 work in Agriculture
10634 work as Craftsmen
3964 work as Merchants
6917 work as Service Workers
4922 work as General Laborers
1897 work as Skilled Laborers
6658 work as Civil Servants
4152 work in Cottage Industries
2559 work as Artists
2564 work in Produce Industries
75542 of Zě Yob Khæq's population do not work in a formal occupation, but do contribute to the local economy. 2497 (2%) are noncontributers.
Points of Interest
Zě Yob Khæq is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the north side of Woe Hill. the landslide struck Zě Yob Khæq, and devastated the community. 124 people, 240 livestock, and 75 buildings were lost to the calamity. The disaster is recorded in history as Woe's Fall.